Color Identity: R

Prerequisites

  1.  
    Anger
    Anger
    in your graveyard.
  2.  
    Breath of Fury
    Breath of Fury
    and
    Origin of the Hidden Ones
    Origin of the Hidden Ones
    on the battlefield.
  3. Origin of the Hidden Ones
    Origin of the Hidden Ones
    has exactly two lore counters on it.
  4. You control at least one Assassin that does not have summoning sickness.
  5. An opponent cannot block creatures you control.
  6. You control at least one Mountain.

Steps

  1. At the beginning of your precombat main phase,
    Origin of the Hidden Ones
    Origin of the Hidden Ones
    triggers, putting a lore counter on it.
  2. Origin of the Hidden Ones
    Origin of the Hidden Ones
    ' third chapter ability triggers, causing you to create an Assassin token whenever an Assassin attacks this turn and sacrifice
    Origin of the Hidden Ones
    Origin of the Hidden Ones
    .
  3. Declare the creature with
    Breath of Fury
    Breath of Fury
    attached, and at least one Assassin if the creature with
    Breath of Fury
    Breath of Fury
    attached isn't an Assassin, as attackers.
  4. Origin of the Hidden Ones
    Origin of the Hidden Ones
    triggers, creating a 1/1 Assassin creature token that's tapped and attacking.
  5. Deal combat damage using the creature that has
    Breath of Fury
    Breath of Fury
    attached.
  6. Breath of Fury
    Breath of Fury
    triggers, causing you to sacrifice the creature it is attached to, then attach
    Breath of Fury
    Breath of Fury
    to the Assassin token, then causing you to untap all creatures you control and to get an additional combat phase after this one.
  7. Repeat from step 3 each combat phase.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite sacrifice triggers.
  4. Infinite death triggers.
  5. Infinite combat phases.
  6. Infinite untap of creatures you control.
  7. Infinite mana creatures you control can produce.
  8. Infinite combat damage.

Metadata

  1. In 3 decks according to EDHREC.
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