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the front side of Hermit Druid
the back of a classic MtG card
the front side of Beacon of Tomorrows
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  
    Beacon of Tomorrows
    Beacon of Tomorrows
    in hand.
  2.  
    Hermit Druid
    Hermit Druid
    on the battlefield.

Notable Prerequisites

  1. Hermit Druid
    Hermit Druid
    does not have summoning sickness.You have no basic lands in library.

Mana Needed

  1. ({6} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   your first turn, with ({6} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available each other turn available.

Steps

  1. Activate
    Hermit Druid
    Hermit Druid
    by paying ({G} magic symbol)   and tapping it, causing you to mill your library.
  2. Cast
    Beacon of Tomorrows
    Beacon of Tomorrows
    by paying ({6} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing you to take an extra turn after this one and shuffle
    Beacon of Tomorrows
    Beacon of Tomorrows
    into your library.
  3. Move to your next turn, drawing
    Beacon of Tomorrows
    Beacon of Tomorrows
    during your draw step.
  4. Repeat from step 2.

Results

  1. Infinite self-mill.
  2. Infinite turns.
  3. Skip your draw step.

Metadata

  1. In 11 decks according to EDHREC.
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