the front side of Hermit Druid
the back of a classic MtG card
the front side of Beacon of Tomorrows
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Beacon of Tomorrows in hand.
  2.  Hermit Druid on the battlefield.

Notable Prerequisites

  1. Hermit Druid does not have summoning sickness.You have no basic lands in library.

Mana Needed

  1. ({6} magic symbol)  ({G} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   your first turn, with ({6} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   available each other turn available.

Steps

  1. Activate Hermit Druid by paying ({G} magic symbol)   and tapping it, causing you to mill your library.
  2. Cast Beacon of Tomorrows by paying ({6} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
  3. Move to your next turn, drawing Beacon of Tomorrows during your draw step.
  4. Repeat from step 2.

Results

  1. Infinite self-mill.
  2. Infinite turns.
  3. Skip your draw step.

Metadata

  1. In 23 decks according to EDHREC.
footer