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the front side of Pemmin's Aura
the back of a classic MtG card
the front side of Hope Tender
the back of a classic MtG card
the front side of Arixmethes, Slumbering Isle
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Hope Tender
    Hope Tender
    does not have summoning sickness.
  2. Pemmin's Aura
    Pemmin's Aura
    attached to
    Hope Tender
    Hope Tender
    .
  3. You control an additional land that can tap for mana.
  4. Arixmethes, Slumbering Isle
    Arixmethes
    has at least one slumber counter on it.

Steps

  1. Activate
    Arixmethes, Slumbering Isle
    Arixmethes
    by tapping it, adding ({U} magic symbol)  ({G} magic symbol)   .
  2. Activate your additional land by tapping it, adding ({1} magic symbol)  .
  3. Activate
    Hope Tender
    Hope Tender
    's last ability by paying ({1} magic symbol)  , tapping it, and exerting it, untapping
    Arixmethes, Slumbering Isle
    Arixmethes
    and a land that can tap for mana.
  4. Activate
    Pemmin's Aura
    Pemmin's Aura
    's first ability by paying ({U} magic symbol)  , untapping
    Hope Tender
    Hope Tender
    .
  5. Repeat any number of times.

Results

  1. Infinite green mana.
  2. Infinite mana lands you control can produce.
  3. Infinite untap of lands you control.

Metadata

  1. In 20 decks according to EDHREC.
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