the front side of Taigam, Master Opportunist
the back of a classic MtG card
the front side of Clockspinning
the back of a classic MtG card
the front side of Temporal Trespass
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Taigam on the battlefield.
  2.  Clockspinning and Temporal Trespass in hand.

Easy Prerequisites

  1. You've cast exactly one spell this turn.

Mana Needed

  1. ({14} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   minus ({1} magic symbol)   for each card you exile with Delve the first turn, plus ({9} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each other turn available.

Steps

  1. Cast Temporal Trespass by paying its mana cost.
  2. Taigam triggers, copying Temporal Trespass and exiling the original Temporal Trespass with four time counters on it.
  3. Resolve the Temporal Trespass copy, causing you to take an extra turn after this one.
  4. Cast Clockspinning with buyback by paying ({3} magic symbol)  ({U} magic symbol)  , removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
  5. Repeat step 4 one additional time.
  6. Move to your next turn. At the beginning of your upkeep, Temporal Trespass's suspend ability triggers, removing a time counter from it.
  7. Cast Clockspinning with buyback by paying ({3} magic symbol)  ({U} magic symbol)  , removing a time counter from Temporal Trespass and returning Clockspinning to your hand.
  8. Temporal Trespass's suspend ability triggers, causing you to cast it from exile without paying its mana cost.
  9. Repeat from step 2.

Notes

  1. You can use Clockspinning as a way to cast a spell before starting the combo if needed. Since you need to ensure Temporal Trespass is always the second spell cast each extra turn after Clockspinning, it is recommended to not have any other suspended cards when beginning the combo. Otherwise, you can ensure Temporal Trespass is second by casting Clockspinning with the other suspend abilities on the stack during your upkeep.

Results

  1. Infinite turns.
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