Color Identity: R

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. You control a Samurai or a Warrior that can attack each turn.
  4. An opponent can not block and kill the Samurai or Warrior.
  5. ({2} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Move to your combat phase.
  5. Declare any Warrior or Samurai you control as an attacker with no other attackers.
  6. Heiko triggers, allowing you to cast
    Coretapper
    Coretapper
    from your graveyard this turn.
  7. Cast
    Coretapper
    Coretapper
    from your graveyard by paying ({2} magic symbol)  .
  8. Move to your next turn.
  9. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 11 decks according to EDHREC.
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