the front side of Mayael's Aria
the back of a classic MtG card
the front side of Jumbo Cactuar
the back of a classic MtG card
the front side of Sphinx of the Second Sun
the back of a classic MtG card

Color Identity: R, G, W, U

Initial Card State

  1.  All permanents on the battlefield (Jumbo Cactuar without summoning sickness and cannot be blocked and killed by an opponent).

Steps

  1. Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn.
  2. At the beginning of your postcombat main phase, Sphinx of the Second Sun triggers, causing you to get an additional beginning phase after this phase.
  3. During the beginning phase's upkeep step, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life, and win the game.

Results

  1. Win the game.

Metadata

  1. In 3 decks according to EDHREC.
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