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Color Identity: G, U

Initial Card State

  1.  
    Hermit Druid
    Hermit Druid
    and
    Jace, Wielder of Mysteries
    Jace
    on the battlefield.

Notable Prerequisites

  1. Hermit Druid
    Hermit Druid
    does not have summoning sickness.
  2. You have no basic lands in library.

Mana Needed

  1. ({G} magic symbol)   available.

Steps

  1. Activate
    Hermit Druid
    Hermit Druid
    by paying ({G} magic symbol)   and tapping it, reveal cards from the top of your library and then putting them into your graveyard.
  2. Activate
    Jace, Wielder of Mysteries
    Jace
    's first loyalty ability by putting a loyalty counter on it, causing target player to mill two and drawing you a card.
  3. Jace, Wielder of Mysteries
    Jace
    triggers, winning you the game.

Results

  1. Win the game.

Metadata

  1. In 2716 decks according to EDHREC.
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