the front side of Skeleton Shard
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card

Color Identity: B

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Coretapper does not have summoning sickness.

Mana Needed

  1. ({5} magic symbol)   or ({2} magic symbol)  ({B} magic symbol)   each turn available.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Activate Skeleton Shard by paying ({B} magic symbol)   or ({3} magic symbol)   and tapping it, returning Coretapper from your graveyard to your hand.
  5. Cast Coretapper by paying ({2} magic symbol)  .
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 17 decks according to EDHREC.
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