Color Identity: R, G, W

Prerequisites

  1.  
    Mayael's Aria
    Mayael's Aria
    on the battlefield.
  2.  
    Conclave Sledge-Captain
    Conclave Sledge-Captain
    in hand.
  3. You control a creature with power two or greater that can attack this turn and that cannot be blocked an opponent.
  4. ({5} magic symbol)  ({G} magic symbol)   available.

Steps

  1. Cast
    Conclave Sledge-Captain
    Conclave Sledge-Captain
    by paying ({5} magic symbol)  ({G} magic symbol)  .
  2. When
    Conclave Sledge-Captain
    Conclave Sledge-Captain
    enters the battlefield, its backup ability triggers three times.
  3. Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn.
  4. Repeat step 3 for each remaining trigger.
  5. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt.
  6. At the beginning of your next upkeep,
    Mayael's Aria
    Mayael's Aria
    triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.

Results

  1. Win the game at the beginning of your next upkeep.

Metadata

  1. In 1602 decks according to EDHREC.
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