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Hermit Druid | Dread Return | Narcomoeba
(and two other cards)
Color Identity: B, G, U
Cards
Hermit Druid
Dread Return
Narcomoeba
Bloodghast
Thassa's Oracle
Prerequisites
Hermit Druid
on the battlefield.
Narcomoeba
in your library.
All other permanents in your graveyard or in your library.
Hermit Druid
does not have summoning sickness.
You have an additional land card in hand.
Your library contains no basic land cards.
({G} magic symbol)
available.
Steps
Activate
Hermit Druid
by paying
({G} magic symbol)
and tapping, milling your library.
Nacromoeba triggers, putting itself from the graveyard onto the battlefield.
Play a land.
Bloodghast
triggers, returning itself from the graveyard to the battlefield.
Cast
Dread Return
for its flashback cost by sacrificing three creatures, returning
Thassa's Oracle
from your graveyard to the battlefield.
When
Thassa's Oracle
enters the battlefield, it triggers, causing you to win the game.
Results
Infinite self-mill.
Win the game.
Metadata
In 244 decks according to EDHREC.