Color Identity: B, G, U

Prerequisites

  1.  
    Hermit Druid
    Hermit Druid
    on the battlefield.
  2.  
    Narcomoeba
    Narcomoeba
    in your library.
  3.   All other permanents in your graveyard or in your library.
  4. Hermit Druid
    Hermit Druid
    does not have summoning sickness.
  5. You have an additional land card in hand.
  6. Your library contains no basic land cards.
  7. ({G} magic symbol)   available.

Steps

  1. Activate
    Hermit Druid
    Hermit Druid
    by paying ({G} magic symbol)   and tapping, milling your library.
  2. Nacromoeba triggers, putting itself from the graveyard onto the battlefield.
  3. Play a land.
  4. Bloodghast
    Bloodghast
    triggers, returning itself from the graveyard to the battlefield.
  5. Cast
    Dread Return
    Dread Return
    for its flashback cost by sacrificing three creatures, returning
    Thassa's Oracle
    Thassa's Oracle
    from your graveyard to the battlefield.
  6. When
    Thassa's Oracle
    Thassa's Oracle
    enters the battlefield, it triggers, causing you to win the game.

Results

  1. Infinite self-mill.
  2. Win the game.

Metadata

  1. In 244 decks according to EDHREC.
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