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Color Identity: B, G, U

Cards

  1. Card Back
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    Hermit Druid
  2. Card Back
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    Dread Return
  3. Card Back
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    Narcomoeba
  4. Card Back
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    Bloodghast
  5. Card Back
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    Thassa's Oracle

Initial Card State

  1.  
    Card Back
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    Hermit Druid
    on the battlefield.
  2.  
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    Narcomoeba
    in your library.
  3.   All other permanents in your graveyard or in your library.

Notable Prerequisites

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    Hermit Druid
    does not have summoning sickness.
  2. You have an additional land card in hand.
  3. Your library contains no basic land cards.

Mana Needed

  1. ({G} magic symbol)   available.

Steps

  1. Activate
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    Hermit Druid
    by paying ({G} magic symbol)   and tapping, milling your library.
  2. Nacromoeba triggers, putting itself from the graveyard onto the battlefield.
  3. Play a land.
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    Bloodghast
    triggers, returning itself from the graveyard to the battlefield.
  5. Cast
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    Dread Return
    for its flashback cost by sacrificing three creatures, returning
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    Thassa's Oracle
    from your graveyard to the battlefield.
  6. When
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    Thassa's Oracle
    enters the battlefield, it triggers, causing you to win the game.

Results

  1. Infinite self-mill.
  2. Win the game.

Metadata

  1. In 318 decks according to EDHREC.
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