the front side of Nardole, Resourceful Cyborg
the back of a classic MtG card
the front side of Chakram Retriever
the back of a classic MtG card
the front side of Mind Games
the back of a classic MtG card

Color Identity: U

Initial Card State

  1.  Mind Games in hand.
  2.  Nardole and Chakram Retriever on the battlefield.

Notable Prerequisites

  1. Nardole has at least four counters on it.
  2. Nardole does not have summoning sickness.

Steps

  1. Activate Nardole by tapping it, adding at least ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   that can only be spent to cast noncreature spells.
  2. Cast Mind Games with buyback by paying ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  3. Chakram Retriever triggers, untapping Nardole.
  4. Resolve Mind Games, tapping target artifact, creature or land and returning Mind Games to your hand.
  5. Repeat.
  6. If Nardole has at least five counters on it, this combo nets infinite ({U} magic symbol)   that can only be spent to cast noncreature spells, and you may target any other creature using Chakram Retriever's trigger.

Results

  1. Infinite magecraft triggers.
  2. Infinite mana creatures you control can produce.
  3. Infinite storm count.
  4. Infinite untap of creatures you control.

Metadata

  1. In 1 deck according to EDHREC.
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