the front side of Ojer Axonil, Deepest Might // Temple of Power
the back side of Ojer Axonil, Deepest Might // Temple of Power
the front side of Pyrohemia
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  Ojer Axonil and Pyrohemia on the battlefield.

Notable Prerequisites

  1. Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
  2. You have a way to give Ojer Axonil indestructible or protection from red if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.

Mana Needed

  1. one red mana equal to the highest life total among your opponents divided by Ojer Axonil's power, rounded up available.

Steps

  1. Give Ojer Axonil indestructible or protection from red, if needed.
  2. Activate Pyrohemia by paying one red mana, dealing 1 damage to each creature and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
  3. If any opponent has 0 or less life, they lose the game as a state-based action.
  4. Repeat from step 2 until each opponent has lost the game.

Results

  1. Each opponent loses the game.
  2. Near-infinite damage.

Widget

Lethal check calculator

How many Pyrohemia activations?

Each activation deals damage equal to Ojer Axonil's power to each opponent and 1 to you, so you need more life than activations: with exactly that much the game is a draw. It deals 1 to Ojer Axonil too, which has to be there for the last one.

Activations10

You lose
10 life
with exactly that much life the game is a draw
Mana
one red mana× 10
Ojer Axonil takes
10 damage
it would die on activation 4: give it indestructible or protection
Activations by Ojer Axonil's power
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