the front side of Training Grounds
the back of a classic MtG card
the front side of Umbral Mantle
the back of a classic MtG card
the front side of Arixmethes, Slumbering Isle
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Arixmethes is a creaure and does not have summoning sickness.
  2. Umbral Mantle attached to Arixmethes.

Steps

  1. Activate Arixmethes by tapping it, adding ({U} magic symbol)  ({G} magic symbol)  .
  2. Activate Arixmethes by paying ({1} magic symbol)   and untapping it, giving it +2/+2 until end of turn.
  3. Repeat.

Results

  1. Infinite colored mana.
  2. Infinitely large Arixmethes until end of turn.
  3. Infinite untap of creatures you control.
  4. Infinite mana creatures you control can produce.
  5. Infinitely large creature until end of turn.

Metadata

  1. In 53 decks according to EDHREC.
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