the front side of Pippin, Warden of Isengard
the back of a classic MtG card
the front side of Krark-Clan Ironworks
the back of a classic MtG card
the front side of Umbral Mantle
the back of a classic MtG card
the front side of Academy Manufactor
the back of a classic MtG card

Color Identity: B, G

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Pippin does not have summoning sickness.
  2. Umbral Mantle attached to Pippin.

Mana Needed

  1. one generic mana available.

Steps

  1. Activate Pippin's first ability by paying one generic mana and tapping it, creating two Food, two Clue and two Treasure artifact tokens.
  2. Activate Krark-Clan Ironworks twice by sacrificing two of the tokens, adding one colorless manaone colorless manaone colorless manaone colorless mana.
  3. Activate Pippin by paying three generic mana and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.

Results

  1. Infinite artifact ETB.
  2. Infinite artifact LTB.
  3. Infinite artifact sacrifice triggers.
  4. Infinite artifact tokens.
  5. Infinite card draw.
  6. Infinite Clue tokens.
  7. Infinite colored mana.
  8. Infinite colorless mana.
  9. Infinite draw triggers.
  10. Infinite Food tokens.
  11. Infinite lifegain.
  12. Infinite lifegain triggers.
  13. Infinitely large creature until end of turn.
  14. Infinite Treasure tokens.
  15. Infinite untap of creatures you control.
footer