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Pippin, Warden of Isengard | Krark-Clan Ironworks | Umbral Mantle
(and one other card)
Color Identity: B, G
Cards
Pippin, Warden of Isengard
Krark-Clan Ironworks
Umbral Mantle
Academy Manufactor
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Pippin
does not have summoning sickness.
Umbral Mantle
attached to
Pippin
.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Pippin
's first ability by paying
({1} magic symbol)
and tapping it, creating two Food, two Clue and two Treasure artifact tokens.
Activate
Krark-Clan Ironworks
twice by sacrificing two of the tokens, adding
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
.
Activate
Pippin
by paying
({3} magic symbol)
and untapping it, giving it +2/+2 until end of turn.
Repeat.
Results
Infinite card draw.
Infinite Clue tokens.
Infinite colored mana.
Infinite colorless mana.
Infinite draw triggers.
Infinite Food tokens.
Infinite lifegain.
Infinite lifegain triggers.
Infinitely large
Pippin
until end of turn.
Infinite Treasure tokens.
Infinite untap of creatures you control.
Infinitely large creature until end of turn.
Metadata
In 6 decks according to EDHREC.