Color Identity: B, G

Prerequisites

  1.  All permanents on the battlefield.
  2. Pippin, Warden of Isengard
    Pippin
    does not have summoning sickness.
  3. Umbral Mantle
    Umbral Mantle
    attached to
    Pippin, Warden of Isengard
    Pippin
    .
  4. ({1} magic symbol)   available.

Steps

  1. Activate
    Pippin, Warden of Isengard
    Pippin
    's first ability by paying ({1} magic symbol)   and tapping it, creating two Food, two Clue and two Treasure artifact tokens.
  2. Activate
    Krark-Clan Ironworks
    Krark-Clan Ironworks
    twice by sacrificing two of the tokens, adding ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  .
  3. Activate
    Pippin, Warden of Isengard
    Pippin
    by paying ({3} magic symbol)   and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.

Results

  1. Infinite card draw.
  2. Infinite Clue tokens.
  3. Infinite colored mana.
  4. Infinite colorless mana.
  5. Infinite draw triggers.
  6. Infinite Food tokens.
  7. Infinite lifegain.
  8. Infinite lifegain triggers.
  9. Infinitely large
    Pippin, Warden of Isengard
    Pippin
    until end of turn.
  10. Infinite Treasure tokens.

Metadata

  1. In 11 decks according to EDHREC.
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