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Pippin, Warden of Isengard | Krark-Clan Ironworks | Umbral Mantle
(and one other card)
Color Identity: B, G
Cards
Pippin, Warden of Isengard
Krark-Clan Ironworks
Umbral Mantle
Academy Manufactor
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Pippin
does not have summoning sickness.
Umbral Mantle
attached to
Pippin
.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Pippin
's first ability by paying
({1} magic symbol)
and tapping it, creating two Food, two Clue and two Treasure artifact tokens.
Activate
Krark-Clan Ironworks
twice by sacrificing two of the tokens, adding
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
.
Activate
Pippin
by paying
({3} magic symbol)
and untapping it, giving it +2/+2 until end of turn.
Repeat.
Results
Infinite card draw.
Infinite Clue tokens.
Infinite colored mana.
Infinite colorless mana.
Infinite draw triggers.
Infinite Food tokens.
Infinite lifegain.
Infinite lifegain triggers.
2 Infinitely large creature until end of turn.
Infinite Treasure tokens.
Infinite untap of creatures you control.
Metadata
In 4 decks according to EDHREC.