the front side of Satoru Umezawa
the back of a classic MtG card
the front side of Great Whale
the back of a classic MtG card
the front side of Walker of Secret Ways
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Great Whale in hand.
  2.  Satoru Umezawa and Walker of Secret Ways on the battlefield.

Notable Prerequisites

  1. Walker of Secret Ways does not have summoning sickness and cannot be blocked by an opponent.
  2. You control up to seven lands that can tap to produce at least ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .

Steps

  1. Declare Walker of Secret Ways as an attacker.
  2. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  3. Activate Great Whale's ninjutsu ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   and returning Walker of Secret Ways from the battlefield to your hand, putting Great Whale onto the battlefield from your hand tapped and attacking.
  4. When Great Whale enters the battlefield, it triggers, untapping up to seven lands.
  5. Activate Walker of Secret Ways's ninjutsu ability by paying ({1} magic symbol)  ({U} magic symbol)   and returning Great Whale from the battlefield to your hand, putting Walker of Secret Ways onto the battlefield from your hand tapped and attacking.
  6. Repeat from step 2.
  7. If you control up to seven lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  , this combo nets infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana lands you control can produce.
  4. Infinite untap of lands you control.

Metadata

  1. In 48 decks according to EDHREC.
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