the front side of All-Out Assault
the back of a classic MtG card
the front side of Felidar Guardian
the back of a classic MtG card
the front side of Splinter Twin
the back of a classic MtG card

Color Identity: R, W, B

Cards

  1. All-Out Assault
  2. Felidar Guardian
  3. Splinter Twin

Initial Card State

  1.   All-Out Assault in hand or on the battlefield.
  2.  Felidar Guardian and Splinter Twin on the battlefield (Splinter Twin attached to Felidar Guardian).

Notable Prerequisites

  1. You control a creature that does not have summoning sickness and that cannot be blocked and killed by an opponent.

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({B} magic symbol)   if All-Out Assault is in your hand available.

Steps

  1. Cast All-Out Assault by paying ({2} magic symbol)  ({R} magic symbol)  ({W} magic symbol)  ({B} magic symbol)  .
  2. When All-Out Assault enters the battlefield, it triggers, causing you to get an additional combat and main phase after this one.
  3. Move to your next combat phase, and declare any creature as an attacker.
  4. All-Out Assault triggers, untapping all creatures you control.
  5. Move to your next main phase.
  6. Activate Felidar Guardian by tapping it, creating a token copy of it with haste.
  7. When the Felidar Guardian token enters the battlefield, Felidar Guardian triggers, blinking All-Out Assault.
  8. Repeat from step 2.

Notes

  1. If All-Out Assault is on the battlefield to start, skip to step 5 on the first iteration, and then follow the steps as listed. You also do not need mana to start the combo in this scenario.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite combat phases.
  4. Infinite creature tokens with haste.
  5. Infinite untap of creatures you control.
  6. Infinite mana creatures you control can produce.

Metadata

  1. In 1 deck according to EDHREC.
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