the front side of Isochron Scepter
the back of a classic MtG card
the front side of Elder Druid
the back of a classic MtG card
the front side of Energy Arc
the back of a classic MtG card

Color Identity: G, W, U

Initial Card State

  1.  Energy Arc in exile.
  2.  Isochron Scepter and Elder Druid on the battlefield.

Notable Prerequisites

  1. Creatures you control can tap to produce at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Elder Druid does not have summoning sickness.
  3. Energy Arc exiled by Isochron Scepter.

Steps

  1. Activate any number of creatures you control by tapping them, adding at least ({5} magic symbol)  ({G} magic symbol)  .
  2. Activate Isochron Scepter by paying ({2} magic symbol)   and tapping it, casting a copy of Energy Arc without paying its mana cost.
  3. Resolve Energy Arc, untapping all creatures you control.
  4. Activate Elder Druid by paying ({3} magic symbol)  ({G} magic symbol)   and tapping it, untapping Isochron Scepter.
  5. Repeat.

Results

  1. Infinite storm count.
  2. Infinite untap of creatures you control.
  3. Infinite mana creatures you control can produce.
  4. Infinite magecraft triggers.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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