Color Identity: G, W


Initial Card State
- All permanents on the battlefield.
Notable Prerequisites
- Druid's Call attached to Walking Ballista.
- Walking Ballista has at least three +1/+1 counters.
Steps
- Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Druid's Call triggers, creating two 1/1 Squirrel creature tokens.
- The Squirrels enters the battlefield, triggering Cathars' Crusade twice, putting four +1/+1 counters on each creature you control.
- Repeat.
- Once you have infinite +1/+1 counters on Walking Ballista, you may remove them to deal infinite damage to any target(s).
Results
- Infinite creature tokens.
- Infinite damage.
- Infinite ETB.
- Infinite +1/+1 counters on creatures you control.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).