Color Identity: G, W

Prerequisites

  1.  All permanents on the battlefield.
  2. Druid's Call
    Druid's Call
    attached to
    Walking Ballista
    Walking Ballista
    .
  3. Walking Ballista
    Walking Ballista
    has at least three +1/+1 counters.

Steps

  1. Activate
    Walking Ballista
    Walking Ballista
    's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call
    Druid's Call
    triggers, creating two 1/1 Squirrel creature tokens.
  3. The Squirrels enters the battlefield, triggering
    Cathars' Crusade
    Cathars' Crusade
    twice, putting four +1/+1 counters on each creature you control.
  4. Repeat.
  5. Once you have infinite +1/+1 counters on
    Walking Ballista
    Walking Ballista
    , you may remove them to deal infinite damage to any target(s).

Results

  1. Infinite +1/+1 counters.
  2. Infinite creature tokens.
  3. Infinite damage.
  4. Infinite ETB.

Metadata

  1. In 2 decks according to EDHREC.
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