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Druid's Call | Cathars' Crusade | Walking Ballista
(and one other card)
Color Identity: G, W
Cards
Druid's Call
Cathars' Crusade
Walking Ballista
Primal Vigor
Prerequisites
All permanents on the battlefield.
Druid's Call
attached to
Walking Ballista
.
Walking Ballista
has at least three +1/+1 counters.
Steps
Activate
Walking Ballista
's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
Druid's Call
triggers, creating two 1/1 Squirrel creature tokens.
The Squirrels enters the battlefield, triggering
Cathars' Crusade
twice, putting four +1/+1 counters on each creature you control.
Repeat.
Once you have infinite +1/+1 counters on
Walking Ballista
, you may remove them to deal infinite damage to any target(s).
Results
Infinite +1/+1 counters.
Infinite creature tokens.
Infinite damage.
Infinite ETB.
Metadata
In 2 decks according to EDHREC.