the front side of Druid's Call
the back of a classic MtG card
the front side of Cathars' Crusade
the back of a classic MtG card
the front side of Walking Ballista
the back of a classic MtG card
the front side of Primal Vigor
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Druid's Call attached to Walking Ballista.
  2. Walking Ballista has at least three +1/+1 counters.

Steps

  1. Activate Walking Ballista's first ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
  2. Druid's Call triggers, creating two 1/1 Squirrel creature tokens.
  3. The Squirrels enters the battlefield, triggering Cathars' Crusade twice, putting four +1/+1 counters on each creature you control.
  4. Repeat.
  5. Once you have infinite +1/+1 counters on Walking Ballista, you may remove them to deal infinite damage to any target(s).

Results

  1. Infinite +1/+1 counters.
  2. Infinite creature tokens.
  3. Infinite damage.
  4. Infinite ETB.

Metadata

  1. In 3 decks according to EDHREC.
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