Color Identity: U, R, W

Prerequisites

  1.  
    Zedruu the Greathearted
    Zedruu the Greathearted
    and
    Lich's Mirror
    Lich's Mirror
    on the battlefield.
  2. An opponent is about to lose the game due to lethal infect and/or commander damage.
  3. ({R} magic symbol)  ({W} magic symbol)  ({U} magic symbol)   available.

Steps

  1. When an opponent is about to lose the game due to lethal infect and/or commander damage, before damage is dealt, activate
    Zedruu the Greathearted
    Zedruu
    by paying ({R} magic symbol)  ({W} magic symbol)  ({U} magic symbol)  , giving the opponent about to lose the game control of
    Lich's Mirror
    Lich's Mirror
    .
  2. When the opponent would lose the game,
    Lich's Mirror
    Lich's Mirror
    causes them to shuffle their hand, graveyard, and all permanents they own into their library, draw seven cards, and set their lifetotal to twenty.
  3. Because they don't own
    Lich's Mirror
    Lich's Mirror
    , they retain control of it, and because infect/commander damage is not reset, they will then attempt to lose the game as a state-based action.
  4. This creates a mandatory infinite loop, which ends the game in a draw.

Results

  1. Draw the game.

Metadata

  1. In 196 decks according to EDHREC.
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