Color Identity: W, U

Prerequisites

  1.  
    Wormfang Manta
    Wormfang Manta
    in hand.
  2.  
    Wizard Mentor
    Wizard Mentor
    and
    Hushwing Gryff
    Hushwing Gryff
    on the battlefield.
  3. Wizard Mentor
    Wizard Mentor
    does not have summoning sickness.
  4. ({7} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. During your precombat main phase, cast
    Wormfang Manta
    Wormfang Manta
    by paying ({5} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Wormfang Manta
    Wormfang Manta
    's first ability does not trigger due to
    Hushwing Gryff
    Hushwing Gryff
    .
  3. Activate
    Wizard Mentor
    Wizard Mentor
    by tapping it, returning it and
    Wormfang Manta
    Wormfang Manta
    from the battlefield to your hand.
  4. When
    Wormfang Manta
    Wormfang Manta
    leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
  5. Cast
    Wizard Mentor
    Wizard Mentor
    by paying ({2} magic symbol)  ({U} magic symbol)  .
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.
footer