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Wizard Mentor | Wormfang Manta | Hushwing Gryff
Color Identity: W, U
Cards
Wizard Mentor
Wormfang Manta
Hushwing Gryff
Prerequisites
Wormfang Manta
in hand.
Wizard Mentor
and
Hushwing Gryff
on the battlefield.
Wizard Mentor
does not have summoning sickness.
({7} magic symbol)
({U} magic symbol)
({U} magic symbol)
({U} magic symbol)
each turn available.
Steps
During your precombat main phase, cast
Wormfang Manta
by paying
({5} magic symbol)
({U} magic symbol)
({U} magic symbol)
.
Wormfang Manta
's first ability does not trigger due to
Hushwing Gryff
.
Activate
Wizard Mentor
by tapping it, returning it and
Wormfang Manta
from the battlefield to your hand.
When
Wormfang Manta
leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one.
Cast
Wizard Mentor
by paying
({2} magic symbol)
({U} magic symbol)
.
Repeat each turn.
Results
Infinite turns.
Metadata
In 0 decks according to EDHREC.