Color Identity: R, W

Prerequisites

  1.  
    Ardent Electromancer
    Ardent Electromancer
    in exile (
    Ardent Electromancer
    Ardent Electromancer
    exiled by
    Dino DNA
    Dino DNA
    ).
  2.  
    Zirda, the Dawnwaker
    Zirda
    and
    Dino DNA
    Dino DNA
    on the battlefield.
  3. You have a full party.
  4. ({4} magic symbol)   available.

Steps

  1. Activate
    Dino DNA
    Dino DNA
    's second ability by paying ({4} magic symbol)  , creating a token copy of
    Ardent Electromancer
    Ardent Electromancer
    that is a 6/6 Dinosaur.
  2. When the
    Ardent Electromancer
    Ardent Electromancer
    token enters the battlefield, it triggers, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  3. Repeat.

Results

  1. Infinite creature tokens.
  2. Infinite ETB.

Metadata

  1. In 0 decks according to EDHREC.
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