Color Identity: R

Initial Card State
- Ojer Axonil and Warmonger on the battlefield.
Notable Prerequisites
- Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have a way to give Ojer Axonil indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have an amount of mana available equal to twice the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
Steps
- Give Ojer Axonil indestructible, protection from red and/or flying, if needed.
- Activate Warmonger by paying ({2} magic symbol)
. - Repeat step 2 as desired.
- Resolve the first Warmonger trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
- If any opponent has 0 or less life, they lose the game as a state-based action.
- Repeat from step 4 until each opponent has lost the game.
Results
- Each opponent loses the game.
- Near-infinite damage.
Bracket Tag
This combo has been estimated to be Spicy (Bracket 3-4+).