Color Identity: R

Prerequisites

  1.  
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    and
    Warmonger
    Warmonger
    on the battlefield.
  2. Your life total is equal to or greater than the highest life total among your opponents divided by
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    's power, rounded up.
  3. You have a way to give
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    's power, rounded up.
  4. You have an amount of mana available equal to twice the highest life total among your opponents divided by
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    's power, rounded up.

Steps

  1. Give
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    indestructible, protection from red and/or flying, if needed.
  2. Activate
    Warmonger
    Warmonger
    by paying ({2} magic symbol)  .
  3. Repeat step 2 as desired.
  4. Resolve the first
    Warmonger
    Warmonger
    trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to
    Ojer Axonil, Deepest Might // Temple of Power
    Ojer Axonil
    's power to each opponent.
  5. If any opponent has 0 or less life, they lose the game as a state-based action.
  6. Repeat from step 4 until each opponent has lost the game.

Results

  1. Each opponent loses the game.
  2. Near-infinite damage.

Metadata

  1. In 114 decks according to EDHREC.
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