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Ojer Axonil, Deepest Might // Temple of Power | Warmonger
Color Identity: R
Cards
Ojer Axonil, Deepest Might // Temple of Power
Warmonger
Initial Card State
Ojer Axonil
and
Warmonger
on the battlefield.
Notable Prerequisites
Your life total is equal to or greater than the highest life total among your opponents divided by
Ojer Axonil
's power, rounded up.
You have a way to give
Ojer Axonil
indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by
Ojer Axonil
's power, rounded up.
You have an amount of mana available equal to twice the highest life total among your opponents divided by
Ojer Axonil
's power, rounded up.
Steps
Give
Ojer Axonil
indestructible, protection from red and/or flying, if needed.
Activate
Warmonger
by paying
({2} magic symbol)
.
Repeat step 2 as desired.
Resolve the first
Warmonger
trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to
Ojer Axonil
's power to each opponent.
If any opponent has 0 or less life, they lose the game as a state-based action.
Repeat from step 4 until each opponent has lost the game.
Results
Each opponent loses the game.
Near-infinite damage.
Metadata
In 187 decks according to EDHREC.