the front side of Ojer Axonil, Deepest Might // Temple of Power
the back side of Ojer Axonil, Deepest Might // Temple of Power
the front side of Warmonger
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  Ojer Axonil and Warmonger on the battlefield.

Notable Prerequisites

  1. Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
  2. You have a way to give Ojer Axonil indestructible, protection from red and/or flying if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
  3. You have an amount of mana available equal to twice the highest life total among your opponents divided by Ojer Axonil's power, rounded up.

Steps

  1. Give Ojer Axonil indestructible, protection from red and/or flying, if needed.
  2. Activate Warmonger by paying ({2} magic symbol)  .
  3. Repeat step 2 as desired.
  4. Resolve the first Warmonger trigger, dealing 1 damage to each creature without flying and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
  5. If any opponent has 0 or less life, they lose the game as a state-based action.
  6. Repeat from step 4 until each opponent has lost the game.

Results

  1. Each opponent loses the game.
  2. Near-infinite damage.

Metadata

  1. In 228 decks according to EDHREC.
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