the front side of Fury Storm
the back of a classic MtG card
the front side of Ral, Storm Conduit
the back of a classic MtG card

Color Identity: U, R

Initial Card State

  1.  Fury Storm in hand.
  2.  Ral on the battlefield.

Notable Prerequisites

  1. You have cast your commander from your command zone this game.
  2. An additional instant or sorcery in hand with the mana to cast it, or an opponent has cast an as of yet unresolved instant or sorcery spell.

Mana Needed

  1. ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast your additional instant or sorcery spell, or wait for an opponent to cast one.
  2. Ral triggers, dealing 1 damage to target opponent or planeswalker.
  3. Cast Fury Storm targeting the instant or sorcery spell.
  4. Ral triggers, dealing 1 damage to target opponent or planeswalker.
  5. Fury Storm triggers, copying itself for each time you have cast your commander from your command zone this game and choosing the original copy of Fury Storm as the target.
  6. Ral triggers for each copy, dealing 1 damage to target opponent or planeswalker each time.
  7. Resolve a Fury Storm copy, copying Fury Storm and choosing the original Fury Storm as the target.
  8. Ral triggers, dealing 1 damage to target opponent or planeswalker.
  9. Repeat from step 7.

Results

  1. Infinite damage.
  2. Infinite magecraft triggers.

Metadata

  1. In 2477 decks according to EDHREC.
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