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the front side of Mairsil, the Pretender
the back of a classic MtG card
the front side of Ventifact Bottle
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Staff of Domination
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  
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    Mairsil
    on the battlefield.
  2.  All other permanents in exile.

Notable Prerequisites

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    Mairsil
    does not have summoning sickness.

Mana Needed

  1. ({5} magic symbol)   each turn available.

Steps

  1. Activate
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    Mairsil
    using
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    Ventifact Bottle
    's ability by paying ({4} magic symbol)   and tapping it, putting three +1/+1 counters on
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    Mairsil
    .
  2. Activate
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    Mairsil
    using
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    Staff of Domination
    's first ability by paying ({1} magic symbol)  , untapping itself.
  3. Activate
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    Mairsil
    using
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    Magistrate's Scepter
    's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 13 decks according to EDHREC.
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