the front side of Mairsil, the Pretender
the back of a classic MtG card
the front side of Ventifact Bottle
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Staff of Domination
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  Mairsil on the battlefield.
  2.  All other permanents in exile.

Notable Prerequisites

  1. Mairsil does not have summoning sickness.

Mana Needed

  1. ({5} magic symbol)   each turn available.

Steps

  1. Activate Mairsil using Ventifact Bottle's ability by paying ({4} magic symbol)   and tapping it, putting three +1/+1 counters on Mairsil.
  2. Activate Mairsil using Staff of Domination's first ability by paying ({1} magic symbol)  , untapping itself.
  3. Activate Mairsil using Magistrate's Scepter's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 10 decks according to EDHREC.
footer