Color Identity: B, G

Prerequisites

  1.  All permanents on the battlefield.
  2. Pippin, Warden of Isengard
    Pippin
    does not have summoning sickness.
  3. Umbral Mantle
    Umbral Mantle
    attached to
    Pippin, Warden of Isengard
    Pippin
    .
  4. ({1} magic symbol)   available.

Steps

  1. Activate
    Pippin, Warden of Isengard
    Pippin
    's first ability by paying ({1} magic symbol)   and tapping it, creating two Food artifact tokens.
  2. Activate
    Krark-Clan Ironworks
    Krark-Clan Ironworks
    twice by sacrificing the Foods, adding ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  .
  3. Activate
    Pippin, Warden of Isengard
    Pippin
    by paying ({3} magic symbol)   and untapping it, giving it +2/+2 until end of turn.
  4. Repeat.

Results

  1. Infinitely large
    Pippin, Warden of Isengard
    Pippin
    until end of turn.

Metadata

  1. In 4 decks according to EDHREC.
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