the front side of Benthic Biomancer
the back of a classic MtG card
the front side of The Wise Mothman
the back of a classic MtG card
the front side of Stinkweed Imp
the back of a classic MtG card

Color Identity: B, G, U

Initial Card State

  1.  Stinkweed Imp in your graveyard.
  2.  Benthic Biomancer and The Wise Mothman on the battlefield.

Notable Prerequisites

  1. You have a way to draw a card.

Steps

  1. Attempt to draw card, instead choosing to mill 5 cards and return Stinkweed Imp from your graveyard to your hand.
  2. If you milled a nonland card, The Wise Mothman triggers, putting a +1/+1 counter on Benthic Biomancer.
  3. Benthic Biomancer triggers, causing you to draw a card and discard Stinkweed Imp.
  4. Repeat.

Notes

  1. The combo fails if you do not mill a nonland card.

Results

  1. Infinite self-mill.

Metadata

  1. In 14 decks according to EDHREC.

Variants of this combo

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