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Benthic Biomancer | The Wise Mothman | Stinkweed Imp
Color Identity: B, G, U
Cards
Benthic Biomancer
The Wise Mothman
Stinkweed Imp
Initial Card State
Stinkweed Imp
in your graveyard.
Benthic Biomancer
and
The Wise Mothman
on the battlefield.
Notable Prerequisites
You have a way to draw a card.
Steps
Attempt to draw card, instead choosing to mill 5 cards and return
Stinkweed Imp
from your graveyard to your hand.
If you milled a nonland card,
The Wise Mothman
triggers, putting a +1/+1 counter on
Benthic Biomancer
.
Benthic Biomancer
triggers, causing you to draw a card and discard
Stinkweed Imp
.
Repeat.
Notes
The combo fails if you do not mill a nonland card.
Results
Infinite self-mill.
Metadata
In 14 decks according to EDHREC.
Variants of this combo
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