the front side of Mister Gutsy
the back of a classic MtG card
the front side of Nim Deathmantle
the back of a classic MtG card
the front side of Krark-Clan Ironworks
the back of a classic MtG card
the front side of First Day of Class
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  First Day of Class in hand.
  2.  All permanents on the battlefield.

Mana Needed

  1. ({1} magic symbol)  ({R} magic symbol)   plus ({2} magic symbol)   if Mister Gutsy doesn't have a +1/+1 counter on it available.

Steps

  1. Cast First Day of Class by paying ({1} magic symbol)  ({G} magic symbol)  .
  2. Activate Krark-Clan Ironworks by sacrificing Mister Gutsy, adding ({C} magic symbol)  ({C} magic symbol)  .
  3. When Mister Gutsy dies, its second ability and Nim Deathmantle trigger.
  4. Resolve the Mister Gutsy trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
  5. If you created a Junk token, activate Krark-Clan Ironworks by sacrificing a Junk, adding ({C} magic symbol)  ({C} magic symbol)  .
  6. Resolve the Nim Deathmantle trigger, causing you to pay ({4} magic symbol)   to return Mister Gutsy from your graveyard to the battlefield, and attaching Nim Deathmantle to it.
  7. When Mister Gutsy enters the battlefield, First Day of Class triggers, putting a +1/+1 counter on Mister Gutsy.
  8. Repeat from step 2.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite sacrifice triggers.
  4. Infinite death triggers.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

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