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Animation Module | Intruder Alarm | First Day of Class
Color Identity: U, R
Cards
Animation Module
Intruder Alarm
First Day of Class
Prerequisites
First Day of Class
in hand.
Animation Module
and
Intruder Alarm
on the battlefield.
Creatures you control can tap to produce at least
({1} magic symbol)
.
You have a way to cause a creature to enter the battlefield without a -1/-1 counter on it.
({1} magic symbol)
({R} magic symbol)
available.
Steps
Cast
First Day of Class
by paying
({1} magic symbol)
({R} magic symbol)
.
Cause a creature to enter the battlefield.
When the creature enters the battlefield,
Intruder Alarm
and
First Day of Class
trigger.
Resolve the
Intruder Alarm
trigger, untapping all creatures.
Holding priority, activate a mana-producing creature by tapping it, adding at least
({1} magic symbol)
.
Resolve the
First Day of Class
trigger, putting a +1/+1 counter on the creature that entered the battlefield and giving it haste until end of turn.
Animation Module
triggers, causing you to create a 1/1 Servo artifact creature token.
Repeat from step 3.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of all creatures.
Infinite creatures tokens with haste.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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