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Flubs, the Fool | Words of Wind | Mox Amber
(and one other card)
Color Identity: G, U, R
Cards
Flubs, the Fool
Words of Wind
Mox Amber
Mox Opal
Initial Card State
Flubs
and
Words of Wind
on the battlefield.
Mox Amber
and
Mox Opal
in hand or on the battlefield.
Notable Prerequisites
You control at least three artifacts.
You have no other cards in hand.
Steps
Activate
Mox Amber
by tapping it, adding
({1} magic symbol)
.
Activate
Words of Wind
by paying
({1} magic symbol)
.
Cast
Mox Opal
by paying its mana cost.
Flubs
triggers, causing you to return
Mox Amber
from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to
Words of Wind
.
Activate
Mox Opal
by tapping it, adding
({1} magic symbol)
.
Activate
Words of Wind
by paying
({1} magic symbol)
.
Cast
Mox Amber
by paying its mana cost.
Flubs
triggers, causing you to return
Mox Opal
from the battlefield to your hand, and causing each opponent to return a permanent they control from the battlefield to their hand due to
Words of Wind
.
Repeat.
Results
Infinite storm count.
Return all permanents opponents control to their owner's hand.
Metadata
In 58 decks according to EDHREC.
Variants of this combo
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