Mirage Mirror by paying ({2} magic symbol) , causing it to become a copy of the Spacecraft until end of turn.
Activate
Mirage Mirror by tapping a creature with power 3 or greater, putting at least three charge counters on it.
During your next turn, activate
Mirage Mirror twice by paying ({4} magic symbol) , with the first ability targeting the Spacecraft and the second ability targeting
Magistrate's Scepter.
Resolve the first ability, causing
Mirage Mirror to become a copy of
Magistrate's Scepter until end of turn.
Holding priority, activate
Mirage Mirror's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Resolve the second
Mirage Mirror ability from step 3, causing it to become a copy of the Spacecraft until end of turn.
Repeat from step 2.
Notes
If the creature(s) tapped has power 4 or greater, you may be able to bypass causing
Mirage Mirror to become a copy of the Spacecraft. This can be done as long as
Mirage Mirror has six or more charge counters on it before starting step 3. The chosen Spacecraft must become a creature to avoid the legend rule, as dictated by
Council of Reeds.
Results
Infinite turns.
Metadata
This combo produces a lock.
In 0 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be Ruthless (Bracket 4+).