Color Identity: B, R, G

Initial Card State

  1.  Dakmor Salvage in hand.
  2.  All other permanents on the battlefield.

Easy Prerequisites

  1. You are able to play a land this turn.

Steps

  1. Play Dakmor Salvage.
  2. When Dakmor Salvage enters, Sarinth Greatwurm and Kodama trigger.
  3. Resolve the Kodama trigger, choosing to put nothing onto the battlefield.
  4. Holding priority, activate Sylvan Safekeeper by sacrificing Dakmor Salvage.
  5. The Gitrog Monster's second ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
  6. If a land was milled this way, The Gitrog Monster's second ability triggers, causing you to draw a card.
  7. Resolve the Sylvan Safekeeper ability.
  8. Resolve the Sarinth Greatwurm trigger, creating a token.
  9. When the token enters the battlefield, Kodama triggers, putting Dakmor Salvage from your hand onto the battlefield.
  10. When Dakmor Salvage enters the battlefield, Sarinth Greatwurm triggers.
  11. Repeat from step 4.

Results

  1. Near-infinite ETB.
  2. Near-infinite landfall triggers.
  3. Near-infinite card draw.
  4. Near-infinite draw triggers.
  5. Near-infinite tapped Powerstone tokens.
  6. Infinite self-mill.
  7. Near-infinite self-discard triggers.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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