the front side of The Gitrog Monster
the back of a classic MtG card
the front side of Kodama of the East Tree
the back of a classic MtG card
the front side of Dakmor Salvage
the back of a classic MtG card
the front side of Zuran Orb
the back of a classic MtG card
the front side of Down in the Valley
the back of a classic MtG card

Color Identity: B, G

Initial Card State

  1.  Dakmor Salvage in hand.
  2.  All other permanents on the battlefield (Down in the Valley with two or more lore counters on it).

Easy Prerequisites

  1. You are able to play a land this turn.

Notable Prerequisites

  1. You have a number of cards in hand that is above your maximum hand size.

Steps

  1. Play Dakmor Salvage.
  2. When Dakmor Salvage enters, Down in the Valley and Kodama trigger.
  3. Resolve the Kodama trigger, choosing to put nothing onto the battlefield.
  4. Holding priority, activate Zuran Orb by sacrificing Dakmor Salvage.
  5. The Gitrog Monster's second ability triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
  6. If a land was milled this way, The Gitrog Monster's second ability triggers, causing you to draw a card.
  7. Resolve the Zuran Orb ability.
  8. Resolve the Down in the Valley trigger, creating a token.
  9. When the token enters the battlefield, Kodama triggers, putting Dakmor Salvage from your hand onto the battlefield.
  10. When Dakmor Salvage enters the battlefield, Down in the Valley triggers.
  11. Repeat from step 4.
  12. Proceed to your cleanup step, and discard Dakmor Salvage and any other card(s) as needed down to your maximum hand size.
  13. The Gitrog Monster triggers, causing you to mill two cards and return Dakmor Salvage from your graveyard to your hand.
  14. Repeat, as you will still be over your maximum hand size and will be required to discard again.

Results

  1. Infinite self-mill.
  2. Near-infinite ETB.
  3. Near-infinite card draw.
  4. Near-infinite creature tokens.
  5. Near-infinite draw triggers.
  6. Near-infinite landfall triggers.
  7. Near-infinite lifegain.
  8. Near-infinite lifegain triggers.
  9. Near-infinite self-discard triggers.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



Variants of this combo

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