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The Gitrog Monster | Kodama of the East Tree | Dakmor Salvage
(and two other cards)
Color Identity: W, B, G
Cards
The Gitrog Monster
Kodama of the East Tree
Dakmor Salvage
Zuran Orb
The Necrobloom
Initial Card State
Dakmor Salvage
in hand.
All other permanents on the battlefield.
Easy Prerequisites
You are able to play a land this turn.
Notable Prerequisites
You have a number of cards in hand that is above your maximum hand size, one of which must be a land card.
Steps
Play
Dakmor Salvage
.
When
Dakmor Salvage
enters,
The Necrobloom
and
Kodama
trigger.
Resolve the
Kodama
trigger, choosing to put nothing onto the battlefield.
Holding priority, activate
Zuran Orb
by sacrificing
Dakmor Salvage
.
The Gitrog Monster
's second ability triggers, causing you to mill two cards and return
Dakmor Salvage
from your graveyard to your hand.
If a land was milled this way,
The Gitrog Monster
's second ability triggers, causing you to draw a card.
Resolve the
Zuran Orb
ability.
Resolve the
The Necrobloom
trigger, creating a token.
When the token enters the battlefield,
Kodama
triggers, putting
Dakmor Salvage
from your hand onto the battlefield.
When
Dakmor Salvage
enters the battlefield,
The Necrobloom
triggers.
Repeat from step 4.
Proceed to your cleanup step, and discard a land and any other card(s) as needed down to your maximum hand size.
The Gitrog Monster
triggers, causing you to mill two cards and return a land from your graveyard to your hand.
Repeat, as you will still be over your maximum hand size and will be required to discard again.
Results
Infinite self-mill.
Near-infinite lifegain.
Near-infinite lifegain triggers.
Near-infinite ETB.
Near-infinite self-discard triggers.
Near-infinite landfall triggers.
Near-infinite creature tokens.
Near-infinite card draw.
Near-infinite draw triggers.
Metadata
In 285 decks according to EDHREC.
Variants of this combo
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