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Dour Port-Mage | Time Warp | Archaeomancer
Color Identity: U
Cards
Dour Port-Mage
Time Warp
Archaeomancer
Prerequisites
Dour Port-Mage
on the battlefield.
Time Warp
and
Archaeomancer
in hand.
({1} magic symbol)
({U} magic symbol)
available plus enough mana to cast
Time Warp
and
Archaeomancer
each turn.
Steps
Cast
Time Warp
by paying its mana cost, causing you to take an extra turn after this one.
Cast
Archaeomancer
by paying its mana cost.
When
Archaeomancer
enters the battlefield, it triggers, returning
Time Warp
from your graveyard to your hand.
Move to your next turn.
Activate
Dour Port-Mage
by paying
({1} magic symbol)
({U} magic symbol)
and tapping it, returning
Archaeomancer
from the battlefield to your hand.
Dour Port-Mage
triggers, causing you to draw a card.
Repeat.
Results
Infinite turns.
Metadata
In 250 decks according to EDHREC.
Variants of this combo
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