Color Identity: U, B

Prerequisites

  1.  
    Archaeomancer
    Archaeomancer
    in your graveyard.
  2.  
    Chthonian Nightmare
    Chthonian Nightmare
    and
    Time Warp
    Time Warp
    in hand.
  3. You control a nontoken creature with mana value 2 or less.
  4. You have at least ({E} magic symbol)  .
  5. ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)   the first turn, with ({5} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)   each extra turn available.

Steps

  1. Cast
    Time Warp
    Time Warp
    by paying ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  , causing you to take an extra turn after this one.
  2. Move to your next turn.
  3. Cast
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({1} magic symbol)  ({B} magic symbol)  .
  4. When
    Chthonian Nightmare
    Chthonian Nightmare
    enters the battlefield, it triggers, causing you to get ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  .
  5. Activate
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  , sacrificing a creature with mana value 2 or less, and returning
    Chthonian Nightmare
    Chthonian Nightmare
    from the battlefield to your hand, returning
    Archaeomancer
    Archaeomancer
    from your graveyard to the battlefield.
  6. When
    Archaeomancer
    Archaeomancer
    enters the battlefield, it triggers, returning
    Time Warp
    Time Warp
    from your graveyard to your hand.
  7. Cast
    Chthonian Nightmare
    Chthonian Nightmare
    by paying ({1} magic symbol)  ({B} magic symbol)  .
  8. When
    Chthonian Nightmare
    Chthonian Nightmare
    enters the battlefield, it triggers, causing you to get ({E} magic symbol)  ({E} magic symbol)  ({E} magic symbol)  .
  9. Activate
    Chthonian Nightmare
    Chthonian Nightmare
    by paying at most ({E} magic symbol)  ({E} magic symbol)  , sacrificing
    Archaeomancer
    Archaeomancer
    , and returning
    Chthonian Nightmare
    Chthonian Nightmare
    from the battlefield to your hand, returning a creature with mana value 2 or less from your graveyard to the battlefield.
  10. Repeat.

Results

  1. Infinite turns.

Variants of this combo

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