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Roon of the Hidden Realm | Archaeomancer | Time Warp
Color Identity: G, W, U
Cards
Roon of the Hidden Realm
Archaeomancer
Time Warp
Prerequisites
Time Warp
in hand.
Roon of the Hidden Realm
and
Archaeomancer
on the battlefield.
Roon
does not have summoning sickness.
({5} magic symbol)
({U} magic symbol)
({U} magic symbol)
each turn available.
Steps
Cast
Time Warp
by paying
({3} magic symbol)
({U} magic symbol)
({U} magic symbol)
, causing you to take an extra turn after this one.
Activate
Roon
by paying
({2} magic symbol)
and tapping it, exiling
Archaeomancer
until the beginning of your end step.
At the beginning of your end step,
Roon
triggers, returning
Archaeomancer
from exile to the battlefield.
Archaeomancer
enters the battlefield, putting
Time Warp
into your hand from your graveyard.
Repeat each turn.
Results
Infinite turns.
Metadata
In 153 decks according to EDHREC.