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Phantom Steed | Time Warp | Archaeomancer
Color Identity: U
Cards
Phantom Steed
Time Warp
Archaeomancer
Prerequisites
Time Warp
in hand.
Phantom Steed
on the battlefield.
Archaeomancer
in exile (exiled by
Phantom Steed
).
An opponent can not block
Phantom Steed
.
({3} magic symbol)
({U} magic symbol)
({U} magic symbol)
available.
Steps
Cast
Time Warp
, taking an extra turn after this one.
Attack with
Phantom Steed
.
Phantom Steed
triggers, creating a token copy of
Archaeomancer
that is tapped and attacking.
Archaeomancer
enters, returning
Time Warp
from your graveyard to your hand.
Pass the turn.
Repeat.
Results
Infinite turns.
Metadata
In 46 decks according to EDHREC.