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Ephemerate | Archaeomancer | Time Walk
Color Identity: W, U
Cards
Ephemerate
Archaeomancer
Time Walk
Initial Card State
Archaeomancer
on the battlefield.
Ephemerate
and
Time Walk
in hand.
Mana Needed
({1} magic symbol)
({W} magic symbol)
({U} magic symbol)
each turn available.
Steps
Cast
Time Walk
by paying its mana cost, causing you to take an extra turn after this one.
Cast
Ephemerate
by paying
({W} magic symbol)
, blinking
Archaeomancer
and exiling
Ephemerate
.
When
Archaeomancer
enters, it triggers, returning
Time Walk
from your graveyard to your hand.
Move to your next turn. At the beginning of your upkeep,
Ephemerate
's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
Resolve
Ephemerate
, blinking
Archaeomancer
.
When
Archaeomancer
enters, it triggers, returning
Ephemerate
from your graveyard to your hand.
Repeat.
Results
Infinite turns.
Metadata
This combo produces a lock.
In 0 decks according to EDHREC.
Variants of this combo
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