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Rally the Galadhrim | Great Whale | Archaeomancer
Color Identity: G, U
Cards
Rally the Galadhrim
Great Whale
Archaeomancer
Initial Card State
Rally the Galadhrim
in hand.
Great Whale
and
Archaeomancer
on the battlefield.
Notable Prerequisites
You control up to seven lands that can tap to produce at least
({2} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Steps
Activate up to seven lands by tapping them, adding at least
({2} magic symbol)
({G} magic symbol)
({U} magic symbol)
.
Cast
Rally the Galadhrim
by paying
({2} magic symbol)
({G} magic symbol)
({U} magic symbol)
and tapping
Archaeomancer
and
Great Whale
, targeting
Archaeomancer
.
Rally the Galadhrim
's conspire ability triggers, copying it, targeting
Great Whale
.
Resolve the copy of
Rally the Galadhrim
, creating a token copy of
Great Whale
.
When the
Great Whale
token enters the battlefield, it triggers, untapping up to seven lands.
Resolve the original
Rally the Galadhrim
, creating a token copy of
Archaeomancer
.
When the
Archaeomancer
token enters the battlefield, it triggers, returning
Rally the Galadhrim
from your graveyard to your hand.
Repeat, tapping the
Archaeomancer
and
Great Whale
tokens when casting
Rally the Galadhrim
instead.
Results
Infinite ETB.
Infinite storm count.
Infinite mana lands you control can produce.
Infinite magecraft triggers.
Infinite untap of lands you control.
Infinite tapped copies of creatures you control.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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