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Great Whale | Archaeomancer | Displace
Color Identity: U
Cards
Great Whale
Archaeomancer
Displace
Prerequisites
Displace
in hand.
Great Whale
and
Archaeomancer
on the battlefield.
You control up to seven lands that can tap to produce at least
({2} magic symbol)
({U} magic symbol)
.
Steps
Activate up to seven lands by tapping them, adding
({2} magic symbol)
({U} magic symbol)
.
Cast
Displace
by paying
({2} magic symbol)
({U} magic symbol)
, blinking
Archaeomancer
and
Great Whale
.
When
Great Whale
and
Archaeomancer
enter the battlefield, they trigger.
Resolve the
Great Whale
trigger, untapping up to seven lands you control.
Resolve the
Archaeomancer
trigger, returning
Displace
to your hand from your graveyard.
Repeat.
Results
Infinite blinking.
Infinite ETB.
Infinite LTB.
Infinite magecraft triggers.
Infinite mana lands you control can produce.
Infinite storm count.
Infinite untap of lands you control.
Metadata
In 210 decks according to EDHREC.