the front side of Zethi, Arcane Blademaster
the back of a classic MtG card
the front side of Chance for Glory
the back of a classic MtG card
the front side of Sundial of the Infinite
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  Chance for Glory in exile (with a kick counter on it).
  2.  Zethi and Sundial of the Infinite on the battlefield.

Notable Prerequisites

  1. Zethi does not have summoning sickness.

Mana Needed

  1. ({2} magic symbol)  ({W} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. Declare Zethi as an attacker.
  2. Zethi triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
  3. Cast the Chance for Glory copy by paying ({1} magic symbol)  ({W} magic symbol)  ({R} magic symbol)  , causing you to take an extra turn after this one and lose the game at the end of the extra turn.
  4. At the beginning of each extra turn's end step, Chance for Glory triggers.
  5. Holding priority, activate Sundial of the Infinite by paying ({1} magic symbol)   and tapping it, causing you to end your turn and exile Chance for Glory's trigger from the stack.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 2 decks according to EDHREC.
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