Color Identity: U, R, W

Prerequisites

  1.  
    Zethi, Arcane Blademaster
    Zethi
    on the battlefield.
  2.  
    Chance for Glory
    Chance for Glory
    and
    Angel's Grace
    Angel's Grace
    in exile.
  3. Zethi, Arcane Blademaster
    Zethi
    does not have summoning sickness.
  4. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. Declare
    Zethi, Arcane Blademaster
    Zethi
    as an attacker.
  2. Zethi, Arcane Blademaster
    Zethi
    triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
  3. Cast the
    Chance for Glory
    Chance for Glory
    and
    Angel's Grace
    Angel's Grace
    copies by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({R} magic symbol)  .
  4. Resolve the
    Chance for Glory
    Chance for Glory
    copy, causing you to take an extra turn after this one and lose the game at the end of the extra turn.
  5. Resolve the
    Angel's Grace
    Angel's Grace
    copy, preventing you from losing the game this turn.
  6. At the beginning of each extra turn's end step,
    Chance for Glory
    Chance for Glory
    triggers, however you cannot lose the game due to
    Angel's Grace
    Angel's Grace
    .
  7. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 8 decks according to EDHREC.
footer