the front side of Zethi, Arcane Blademaster
the back of a classic MtG card
the front side of Chance for Glory
the back of a classic MtG card
the front side of Angel's Grace
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  Zethi on the battlefield.
  2.  Chance for Glory and Angel's Grace in exile.

Notable Prerequisites

  1. Zethi does not have summoning sickness.

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({R} magic symbol)   each turn available.

Steps

  1. Declare Zethi as an attacker.
  2. Zethi triggers, copying all cards you own in exile with kick counters on them and allowing you to cast the copies.
  3. Cast the Chance for Glory and Angel's Grace copies by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  ({R} magic symbol)  .
  4. Resolve the Chance for Glory copy, causing you to take an extra turn after this one and lose the game at the end of the extra turn.
  5. Resolve the Angel's Grace copy, preventing you from losing the game this turn.
  6. At the beginning of each extra turn's end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
  7. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 8 decks according to EDHREC.
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