the front side of Wake the Dead
the back of a classic MtG card
the front side of Archaeomancer
the back of a classic MtG card
the front side of Peregrine Drake
the back of a classic MtG card
the front side of Carrion Feeder
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Wake the Dead in hand.
  2.  Carrion Feeder on the battlefield.
  3.  Archaeomancer and Peregrine Drake in your graveyard.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least ({3} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .

Steps

  1. During an opponent's combat step, activate up to five lands you control by tapping them, adding at least ({3} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .
  2. Cast Wake the Dead by paying ({2} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  , returning Archaeomancer and Peregrine Drake from your graveyard to the battlefield.
  3. Peregrine Drake and Archaeomancer enter the battlefield, triggering their abilities.
  4. Resolve the Peregrine Drake trigger, untapping up to five lands you control.
  5. Resolve the Archaeomancer trigger, returning Wake the Dead from your graveyard to your hand.
  6. Activate Carrion Feeder twice by sacrificing Peregrine Drake and Archaeomancer, putting two +1/+1 counters on Carrion Feeder.
  7. Repeat.

Results

  1. Infinite +1/+1 counters on Carrion Feeder.
  2. Infinite death triggers.
  3. Infinite ETB.
  4. Infinite LTB.
  5. Infinite mana lands you control can produce.
  6. Infinite sacrifice triggers.
  7. Infinite untap of lands you control.

Metadata

  1. In 9 decks according to EDHREC.
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