the front side of All Will Be One
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card
the front side of Triumph of the Hordes
the back of a classic MtG card

Color Identity: W, U, B, R, G

Initial Card State

  1.  Triumph of the Hordes in hand.
  2.  All Will Be One and Zur on the battlefield.

Notable Prerequisites

  1. You have a way to put a counter on a permanent or player.

Mana Needed

  1. three generic manaone green manaone green manaone white mana available.

Steps

  1. Activate Zur by paying one generic manaone white mana, causing All Will Be One to become an enchantment creature until end of turn.
  2. Cast Triumph of the Hordes by paying two generic manaone green manaone green mana, giving creatures you control +1/+1 and infect until end of turn.
  3. Put a counter on a permanent or player.
  4. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.
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