Color Identity: W, U, B, R, G

Prerequisites

  1.  
    Triumph of the Hordes
    Triumph of the Hordes
    in hand.
  2.  
    All Will Be One
    All Will Be One
    and
    Zur, Eternal Schemer
    Zur
    on the battlefield.
  3. You have a way to put a counter on a permanent or player.
  4. ({3} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Activate
    Zur, Eternal Schemer
    Zur
    by paying ({1} magic symbol)  ({W} magic symbol)  , causing
    All Will Be One
    All Will Be One
    to become an enchantment creature until end of turn.
  2. Cast
    Triumph of the Hordes
    Triumph of the Hordes
    by paying ({2} magic symbol)  ({G} magic symbol)  ({G} magic symbol)  , giving creatures you control +1/+1 and infect until end of turn.
  3. Put a counter on a permanent or player.
  4. All Will Be One
    All Will Be One
    triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.

Metadata

  1. In 0 decks according to EDHREC.
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