the front side of All Will Be One
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card
the front side of Grafted Exoskeleton
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. You have a way to put a counter on a permanent or player.

Mana Needed

  1. three generic manaone white mana available.

Steps

  1. Activate Zur by paying one generic manaone white mana, causing All Will Be One to become an enchantment creature until end of turn.
  2. Activate Grafted Exoskeleton's equip ability by paying two generic mana, attaching it to All Will Be One.
  3. Put a counter on a permanent or player.
  4. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.
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