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the front side of All Will Be One
the back of a classic MtG card
the front side of Zur, Eternal Schemer
the back of a classic MtG card
the front side of Grafted Exoskeleton
the back of a classic MtG card

Color Identity: W, U, B, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. You have a way to put a counter on a permanent or player.

Mana Needed

  1. ({3} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Activate
    Zur, Eternal Schemer
    Zur
    by paying ({1} magic symbol)  ({W} magic symbol)  , causing
    All Will Be One
    All Will Be One
    to become an enchantment creature until end of turn.
  2. Activate
    Grafted Exoskeleton
    Grafted Exoskeleton
    's equip ability by paying ({2} magic symbol)  , attaching it to
    All Will Be One
    All Will Be One
    .
  3. Put a counter on a permanent or player.
  4. All Will Be One
    All Will Be One
    triggers, giving an opponent a poison counter and causing you to gain 1 life.
  5. Repeat step 4.

Results

  1. Each opponent loses the game.

Metadata

  1. In 0 decks according to EDHREC.
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