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All Will Be One | Zur, Eternal Schemer | Grafted Exoskeleton
Color Identity: W, U, B, R
Cards
All Will Be One
Zur, Eternal Schemer
Grafted Exoskeleton
Prerequisites
All permanents on the battlefield.
You have a way to put a counter on a permanent or player.
({3} magic symbol)
({W} magic symbol)
available.
Steps
Activate
Zur
by paying
({1} magic symbol)
({W} magic symbol)
, causing
All Will Be One
to become an enchantment creature until end of turn.
Activate
Grafted Exoskeleton
's equip ability by paying
({2} magic symbol)
, attaching it to
All Will Be One
.
Put a counter on a permanent or player.
All Will Be One
triggers, giving an opponent a poison counter and causing you to gain 1 life.
Repeat step 4.
Results
Each opponent loses the game.
Metadata
In 0 decks according to EDHREC.